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ENG – INTRODUCTION TO THE STRUCTURING OF TRAINING

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INTRODUCTION TO THE STRUCTURING OF TRAINING
Well, once we have defined and hopefully understood the meaning, value and essence of Technique, Tactics and Neuro Performance, let’s try to understand what type of training architecture we should build, to have an effective translation between training and application especially if we are subjects who carry a firearm for work or for defense in a real context.
First of all we will have to identify the fundamental structures and to do so we will rely on two simple aspects, the first is logic and the second are the needs and conditions that we will have to face.
Since I cannot know WHERE, HOW and WHEN, I could be called to use my firearm, I would say that it is completely useless as well as counterproductive, to work trying to recreate hypothetical real scenarios, which would be mere grains of sand in an infinite ocean of possibilities and variables.
So I will have to rely on what I can logically know or can in any case easily deduce.
I cannot know WHERE, but I know that the real context is a dynamic environment, this leads me to understand that I must prepare myself to be effective in any type of context and microcontext, therefore I need an ADAPTABLE DYNAMIC STRUCTURE and not rigid and indexed, combined with a ductile biomechanical structure.
I cannot know the HOW, but I know that the day I have to use my weapon it will be essential that I perform my best, because I will have to compete for my life, for someone else’s life or for both.
I know that since I am not a criminal I will only be able to use my firearm for defense and this means that there must be a certainty of offense( offensive action ).
This leads me to understand that I will most likely have to move second and not first ( action – reaction principle ), therefore I know that I must build my technical structure on a REACTIVE basis and that a determining part of my capabilities will be given by my effectiveness in generating immediate and effective responses to unpredictable critical dynamics.
To be able to do this I need a SOLID TECHNICAL BASE capable of adapting and allowing me to perform at my best in any type of condition.
Not knowing the WHEN, instead leads me to two conclusions, the first is that I will have to have the maximum perception of the environment, to do so I will have to receive a high flow of information (attention), these will then have to be processed in real time (awareness of the environment) and on these I will then have to base any responses/decisions that, in addition to being irreversible, could really make the difference, for example preventing the conditions in which the problem could arise or inverting the action-reaction ratio in my favor.
So I know that an essential part of my abilities must be based on NEURO INTERACTION with the environment.
The second, however, is delicate, complex as well as dangerous and concerns the consequences deriving from not being able to know “the when”. In fact, since this is not a real, concrete and above all defined objective, it could become the main element of procrastination of my condition, negatively influencing the consistency, quality and effectiveness of my training. So I know that I will have to train both the physical and technical structure but I will have to train my MIND even more to stay focused on “when”.
FUNDAMENTAL TRAINING STRUCTURES
First Structure
TECHNIQUE – MECHANICS – BIOMECHANICS
This is the structure that contains the fundamentals of shooting, where the technique is built and sewn onto the biomechanics of the subject and where the shooting is finalized through the construction of its mechanics.
It can only be built in part on the shooting range and is the one that most closely adheres to the 75% DRY-SIM – 25% LIVE FIRE quota.
You can obtain discrete but incomparable results to DRY SIM through the use of Laser Cartridges and Receptors. With more advanced DRY-SIM Technology and one or more receptors we are instead able to create and enhance this structure to its maximum.
Second Structure
PROPIOCEPTION – ADAPTATION-COMPENSATION
This is a transitive but complex structure, necessary for the refinement of some systems and processes essential to the subsequent structure. Through the PROPRIOCEPTION part, this deals with creating the ability of our body to perceive and recognize the position, movement and orientation of its parts in space without the need to use sight. This related to a dynamic manipulation of the firearm is fundamental. Through ADAPTATION it develops the ability of our nervous and motor system to modify the control of movement in response to new stimuli or conditions. Through COMPENSATION it trains our brain (specifically Cerebellum, Motor Cortex and Prefrontal Cortex) to change, modify and correct motor patterns, gestures, movements in front of new conditions or new stimuli.
This can only be trained to a small extent in a shooting range and through very specific protocols. In DRY-SIM through simple and economical tools such as low intensity resistances (elastic bands), balance balls, bandages and ballasts combined with last generation of laser technology and receptors, you can massively develop the entire structure, at very low cost and zero risk.
Third Structure
MOBILITY – DYNAMICS – STABILITY
This structure is simpler than the previous one in terms of development, but equally strategic. Essentially it is three interconnected components that work together to ensure that the movements are effective, safe and functional and that therefore there is an effective dynamic phase. Mobility provides the range of motion necessary for dynamic gestures, but without adequate stability, the movements risk becoming imprecise or dangerous and without stability of the Lower Body there is no stability of the Upper and therefore there can be no efficiency in the dynamic shooting phase . Excessive stability without mobility (for example Isosceles position) generates staticity, limits reactive movements, makes them slow leading to joint stiffness and incorrect loads. In the shooting range we can train the dynamic part fairly well through functional movement alone, we can train stability in part but we cannot train entire fundamental areas such as adaptive movement or 360° functional movement.
In DRY-SIM we can fully develop the structure in every detail and modulate each single indicator.
Fourth Structure
SYSTEMS AND RESPONSES OR NEURO PERFORMANCE
The interaction between the neuro-visual, neuro-auditory, neuro-motor and cognitive systems is fundamental for the perception, processing and responses to stimuli coming from the environment. This structure has the task of breaking down the systems, strengthening them one by one individually through specific programs and then recombining them increasing the response speed and the efficiency of interconnection between systems. The speed of perception of information (V1) and the speed of processing it (V2) are what we base our responses on, which are often irreversible decisions such as that of extracting a firearm and firing (V3).
The neuro-visual system provides essential information for the control of movements, and a faster response at the motor level can improve hand-eye and foot-eye coordination, if we also consider that about 98% of decision-making processes are based on visual stimuli and we relate everything to the firearm, I would say that the strategic importance of this structure is self-evident.
The ability to avoid the problem, the ability to analyze and rationalize the conditions, our reactive speed and a large part of our performance depend on this.
This structure can also be trained in a shooting range, although in a limited form with the right protocols it can be prepared in a fairly effective way but always incomparable with the level with which we can prepare it in DRY SIM.